• Explore your biofield in virtual reality

    modeled | simulated | visualized

  • biofield meditation app

     

    Keep your eyes open while meditating, seeing visuals that bring prana to life.
     
    Calm simple environment and effortless activity browsing tuned for hands-free meditation.
     
    Free for Desktop and VR (Oculus/Vive)
     

  • 3d framework for biosensors

     

     
    Our open-source framework combines biosensors (such as heart rate and hand tracking) with custom volumetric and interval arithmetic simulations to interactively model that elusive feeling of energy around the body.

     

     

     

    Because teaching how our biofield reacts and breathes, is the future of self and social awareness.

  • bridging experience and data

    Multiple data streams from your body can power the simulation experience

    makes the social field real

    SEE THE BIOFIELD AROUND YOU AND OTHERS

    See magnetic feeling between hands (in progress). Visualize fields of social situations (in progress). Education of Biofield anatomy for self awareness, health and meditation.

    aggregates your sensors

    COMBINE HRV, EEG, THERMAL and MORE

    Supports overlapping fields of thermal, photonic, heart-rate, EM frequencies, reported chi/colors, etc. (in progress). Combine & interpolate multiple single-point biosensors into spatial-fields (in progress).

    does the spatial math

    DEEP PHYISICAL SIMULATION MODEL

    Combine multiple fields using Biofield simulation model (in progress). Electromagnetic/skin-conductivity mapping, from EEG (in progress). Blood circulation model, from HRV (in progress). Spatial map of trained users reporting chi/energy flow anatomy (in progress).

    realtime interaction

    EXPERIENCE THE BIOFIELD AROUND YOU IN VR

    Real-time sim / finite elements: realtime version of Biofield simulation using tetrahedral approximation (in progress). VR Interaction model: hand tracking with interacting fields between parts of hand and each other (in progress). Volume rendering of fields: fluid-sim friendly volume rendering for fields with subtle gradients (in progress).

  • research team

    Lewey Geselowitz

    Biofield Simulation and Rendering

    Spatial user interface and graphics systems on Xbox 360, Kinect and HoloLens. Current working at Lucasfilm's ILMxLAB.

     

    http://lewcid.com

    Josh Stroud

    Research and Communications

    Engineer and designer from UC Berkeley.

     

    http://josh-stroud.com

    hannes bend

    Application Development

    Consciousness developer, scholar, scientist, artist, and VR mindfulness innovator.

     

    http://hannesbend.com/

  • going forward

    purpose

    Our purpose in this effort is to promote understanding of the anatomical dynamics of the human bio-field, in particular by using 3d modelling and interactivity techniques to demonstrate first-hand how these complex currents work, how they relate to breathing, conscious control, etc., and secondly to provide a framework for others to develop energetic visualizations, as may be useful to consciousness practitioners, educators, device developers, and those seeking deeper self awareness.

    join us

    We are currently looking to grow in the following skills and/or information, please contact our team members as you see appropriate (training on detailed energy sensation provided).

     

    core modelling/development:

    - 3d modelers able to create detailed flow models

    - developers/technical artists with fluid or electromagnetic simulation experience.

    - developers with real-time interaction and animation/rigging experience (Unity 3D)

     

    bio-field reference team:

    - 2d illustrators able to communicate detailed flow models for expert review (training on detailed energetic sensation provided)

    - energy work experts able to sketch detailed energy anatomy and dynamics; or at least to review material.

     

    sensor team:

    - bio-field sensor developers to help tune or integrate our simulation

    - bio-field imaging developers to assist in the 3d reconstruction effort.

     

    Our team is based in the San Francisco Bay area, but work is largely done remotely.